Action Brief Description Covered on Change state of For an object with multiple states, designate which state to show. Some of these actions are covered in this chapter, while others are covered in a later chapter. The one you choose affects what options you have for the target and if there are any other choices to be made. (D)ĥ Triggers & Actions 113 Action Types There are 21 different action types. (C) Finally, designate the state to trigger or not trigger the action. (B) Indicate if you want to pick a state that triggers the action (is/are) or the only state that doesn t trigger the action (is not/are not). (A) With multiple objects, designate if all have to change or just any one of them. Actions with this even are triggered when the student clicks off of the item with the trigger, such as off of a data entry box C State events have several components: Select one object or multiple objects to consider. You can use this event to trigger an action when an audio or video file finishes playing. B A D Mouse hovered over Media completes Control loses focus This event can be applied to just about any object visible on the slide. Learn more about variables in chapter 11. (See details on the right.) A variable is a saved piece of information. State Variable changes The event triggers when the state of one or more objects changes to a certain state or to anything but a certain state. You can include functional keys such as Shift, Ctrl, Alt, arrow keys, etc. User presses a key You indicate what keystroke combination triggers the action. For example, you might want a shape to glow when an object is dragged over it, and then display a message if the student drops the drag item there. Object dragged over Object dropped on These events are used for drag-anddrop activities. Timeline starts Timeline ends You can base this event on the Timeline of the slide as a whole, a layer, or an individual object. User clicks outside An action with this event triggers when the student clicks anywhere BUT the target object. Event Comments User clicks User double clicks User right clicks These events can be applied to just about any object visible on the slide: buttons, text boxes, shapes, images, characters, etc. The one you choose affects what options you have in the Object dropdown menu. 138Ĥ 112 E-Learning Uncovered: Articulate Storyline Event Types There are 14 different events that can trigger an action. Some actions have additional fields (such as the state change shown below) and some have fewer fields. For more information about the E-Learning Uncovered book series and other resources for rapid e-learning devlopers, please visit In This Chapter Elements of an Action Event Types Action Types Adding and Managing Actions Hyperlinks Buttons, Check Boxes, and Radio Buttons Hotspots Markers Individual Actions Drag-and-Drop InteractionsĢ 110 E-Learning Uncovered: Articulate Storyline Notesģ Triggers & Actions 111 Elements of an Action Action Target Event Object Condition The step performed when the action fires The object that is acted upon The event that causes the action to fire Jump to slide 2.1 when the user clicks Change the state of character 1 when the user hovers over Play cheer.mp3 when the user clicks The object that the event happens to button 1 character 1 the Submit button The special requirements for the action to run every time (no condition). ![]() This sample chapter may be shared, copied, and distributed. ![]() This excerpt comes from E-Learning Uncovered: Articulate Storyline by Diane Elkins and Desiree Pinder. In the next chapter, you ll learn about more advanced action options, such as how to make actions conditional. Plus, you ll learn about certain objects that are specifically designed for interaction: hyperlinks, buttons, check boxes and radio buttons, hotspots, and markers. In this chapter, you ll learn about the available trigger and action options that can be applied to virtually any object. You can layer actions so that several things happen on a single click (such as displaying a message, playing a sound, and adding points to a score). Add a trigger to a shape that changes the state of a character. Add a trigger via a text hyperlink to take a user to a webpage. Add a trigger to a page that shows a layer if the student passed the test. For example, you could: Add a trigger to a button to go to the next page. A trigger is what you add to an object or page that launches an action. Once you understand how these building blocks work, it is up to you and your imagination to create whatever interactions, games, and custom features you want. 1 Triggers & Actions 10 CHAPTER Introduction Triggers and actions are the building blocks that you can use to create interactivity and custom features.
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